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en:unitsandcitizens:specialities [2015/10/05 22:44]
liosan created
en:unitsandcitizens:specialities [2015/11/09 10:04] (current)
liosan [Specialities]
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 A newborn citizen has no skills - similarly a newly recruited unit. They learn by experience - whenever they perform tasks related to their skill, they gain specialization levels. They can advance only in one specialty - a level 1 farmer will not advance to level 2 if he works as a woodcutter. A newborn citizen has no skills - similarly a newly recruited unit. They learn by experience - whenever they perform tasks related to their skill, they gain specialization levels. They can advance only in one specialty - a level 1 farmer will not advance to level 2 if he works as a woodcutter.
  
-Some specialities have different paths of [[..unitsandcitizens:​education|education]]+Some specialities have different paths of [[..unitsandcitizens:​education|education]] ​- elite citizens (the castellan, priest and merchant) may only train in a school, academy or university - and it costs gold to train them. They don't advance in skill levels when working.
- * Elite citizens (the castellan, priest and merchant) may only train in a school, academy or university - and it costs gold to train them. They don't advance in skill levels when working+
- * Harp makers need to reach a certain level before they can produce instruments of proper quality. They learn at the harp workshop, where they later work. The advance to higher skill levels normally.+
  
 Every specialty can be learned faster if there'​s a citizen of higher level in the same city - acting as a teacher. Every specialty can be learned faster if there'​s a citizen of higher level in the same city - acting as a teacher.