Differences
This shows you the differences between two versions of the page.
en:unitsandcitizens:specialities [2015/10/05 22:44] liosan created |
en:unitsandcitizens:specialities [2015/11/09 10:04] (current) liosan [Specialities] |
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A newborn citizen has no skills - similarly a newly recruited unit. They learn by experience - whenever they perform tasks related to their skill, they gain specialization levels. They can advance only in one specialty - a level 1 farmer will not advance to level 2 if he works as a woodcutter. | A newborn citizen has no skills - similarly a newly recruited unit. They learn by experience - whenever they perform tasks related to their skill, they gain specialization levels. They can advance only in one specialty - a level 1 farmer will not advance to level 2 if he works as a woodcutter. | ||
- | Some specialities have different paths of [[..unitsandcitizens:education|education]]: | + | Some specialities have different paths of [[..unitsandcitizens:education|education]] - elite citizens (the castellan, priest and merchant) may only train in a school, academy or university - and it costs gold to train them. They don't advance in skill levels when working. |
- | * Elite citizens (the castellan, priest and merchant) may only train in a school, academy or university - and it costs gold to train them. They don't advance in skill levels when working. | + | |
- | * Harp makers need to reach a certain level before they can produce instruments of proper quality. They learn at the harp workshop, where they later work. The advance to higher skill levels normally. | + | |
Every specialty can be learned faster if there's a citizen of higher level in the same city - acting as a teacher. | Every specialty can be learned faster if there's a citizen of higher level in the same city - acting as a teacher. |