New cities

A new city can be founded by settlers or workers, in a distance of 3 to 6 regions from one of your fortified cities. When choosing the location for a city, it's important to make sure any required terrains and resources will be in range.

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The settler who founded the city will automatically be assigned to food production. This will allow the city to survive before the player can give any more specific orders.

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If you want a city to develop after being settled, you need to expand it.

A newly founded city has a basic set of buildings: two wooden huts and a craftsman's home. Other buildings must be constructed.

Increasing the number of citizens is possible by bringing them from other cities, but by far the most common method is producing an oversupply of food. When increasing the number of citizens make sure to build enough houses for them (the smallest ones don't need any resources). Citizens who don't have houses use more food and are unhappier.

The initial capacity of the city storage is 100 units. It can be increased by building warehouses - as with houses, the smallest ones are for free. It's usually a good idea to build a few small warehouses before cutting down forests around the city - so the timber doesn't go to waste. A larger storage capacity would also be useful to receive caravan shipments.

The initial happiness in the city is equal to how happy the settler was. Happiness will rise if you take develop trade and religion.

Basic resources can be manufactured in craftsmen homes, but the efficiency of those primitive workshops is only 50% of specialized ones. Besides, some goods require advanced workshops - for example drinks. It's generally a good strategy to build better workshops rather fast, specialized to match the resources available in the vicinity of the city.